Hyperchrome and You - Cyberware Cheat Sheet

Rolling Cybertrauma

When making a vigor roll, if you roll below the minimum requirement on your WORST piece of cyberware, you will roll on the cybertrauma table. (pg. 43 – IZ corebook) For example, if you have Gutterware installed, and you roll 2 or less on your VIGOR die (regardless of the Wild Die), you will then roll for cybertrauma.

The cybertrauma roll is a d20 roll, modified by the TOTAL defect points for all installed cyberware. For example, if you have 6 defect points worth of cyberware installed, you will roll a d20 and subtract 6 from the result. Low is bad…


Cyberware Grades Cheat Sheet



Grade Availability Cost Defects Vigor Roll for
Cybertrauma
Functions
Gutterware Freely Available Min. 10,000 credits
+5,000 per add’l function
Min. 2
+1 per add’l function
2 or less on Vigor die 1
Streetware Restricted
(1d4 days w/permit)
Available on black market
Min. 25,000 credits
+17,500 per add’l function
10% discount on black market
Min. 1
+1 per add’l function
1 or Vigor die
(or Snake Eyes)
1
Hyperchrome Restricted
(1d4 weeks w/permit)
Commercial only
Min. 50,000 credits
+25,000 per add’l function
Min. 0
+1 per add’l 2 functions
Snake Eyes on Vigor roll 2
Milware
(fat chance, PCs!)
Restricted
Black Market ONLY
Min. 100,000 credits
+50,000 per add’l function
Min. 0
+1 per add’l 3 functions
Snake Eyes on Vigor roll 3

References:
Shamelessly plagiarized from the Interface Zero: Savage Worlds corebook, p.170

Hyperchrome and You - Cyberware Cheat Sheet

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